![]() The brush settings I use will indeed make things darker as you layer them, whilst letting you blend light parts as you paint. And… start colouring!įor real watercolours, the most effective way of using them is to put down light colours first and then layer them with darker colours. This is so you can blend the colouring without it extending past the boundaries of the white base. Step Four - ShadingĮither lock your white layer OR duplicate it and set it to clipping group. And yes, this was the purpose of having the selection be loose and unperfect. I choose to emulate this for my old-style drawings for fun and for accuracy, but if you want to do otherwise that's completely up to you. Since Sugimori's old art is drawn traditionally, many of his images don't have a perfect edge when you view them on a black background. The loose selection serves a stylistic purpose which I'll talk about in a second, but for now, fill a layer underneath with white.Īs you can see, the grey background helps us see the white colouring a lot easier. Very loosely select the outside of your linework, and invert it (by clicking Selection and Invert Selection). I do things this way to ease my eyes, but it also comes in handy for this next step. You may have noticed that I'm drawing with a grey background rather than a white one. That's what we want the brush to do to make it have that drawn-on-paper look. ![]() Don't be afraid of your lines having a slightly textured feel, either. Pay attention to your reference images and emulate the thickness of their lines. In SAI, you can even turn down your brush stabiliser if you feel comfortable enough to do that. As such, take it easy and don’t be afraid to be a little wobbly. Use those references! Step Two - The lineworkĪs all the Gen 1 artwork was drawn by hand they are full of small imperfections, but that’s what gives the art character and makes us all love it in my opinion. Animalistic Pokemon are also less sleek and take on rounder shapes - Pikachu is a very famous example. Things are a bit smoother nowadays in Pokémon, but in older art it wasn’t afraid to get fluffy and pointy at times. For example, instead of using my character's normal eyes (which are black ovals) I opted for Clefairy’s style of eyes here.įor something like my Fennekin, I also kept in mind how the fur is styled in old gens. When sketching, do keep in mind the stylizations that Gen 1 art has. The tutorial itself begins! Step One: Sketching your drawingĪs with any other art you make, it's a very good idea to make a sketch first. I will also have a page detailing how to do this eventually, amongst other SAI tips. For SAI1 you may need to edit config files to install them - google how to do this. You will need the textures Crust, Acrylic, Bark2 and Acuarelle in their respective folders (right click these links and Save link as. Please use references for your own drawing if you need them!įor the linework and colouring, I prefer to use the following brush settings, respectively (tap to view the full details on mobile): The subject of this tutorial is my Nosepass character from sometimesnosepass, who I can draw from memory. Bulbagarden Archives has a category filled with Sugimori's old Red/Green art as well as one for Red/Blue artwork, so browse and pick things that are right for your drawing. This may include modern Sugimori art (if you’re drawing a modern Pokémon), and I definitely recommend selecting old Sugimori art references based on the colours, shapes, pose and body style of what you want to draw. ![]() It's definitely possible to accomplish this style in other programs like Photoshop, but you will have to adjust things accordingly.īefore you start you’ll want to grab refs for whatever it is you want to draw. Technology is incredible! This tutorial is intended for Paint Tool SAI. It's still a well-beloved style today, and now you can even imitate it digitally. Back in the days of Red, Blue and Yellow, the official art was made traditionally using watercolours.
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